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  2. Collection (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Collection_(abstract_data...

    In computer programming, a collection is an abstract data type that is a grouping of items that can be used in a polymorphic way. Often, the items are of the same data type such as int or string. Sometimes the items derive from a common type; even deriving from the most general type of a programming language such as object or variant.

  3. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    [2] An abstraction and its implementation should be defined and extended independently from each other. A compile-time binding between an abstraction and its implementation should be avoided so that an implementation can be selected at run-time. When using subclassing, different subclasses implement an abstract class in different ways.

  4. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Interfaces and abstract classes are similar. The following describes some important differences: An abstract class may have member variables as well as non-abstract methods or properties. An interface cannot. A class or abstract class can only inherit from one class or abstract class. A class or abstract class may implement one or more interfaces.

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Instantiation of an abstract class can occur only indirectly, via a concrete subclass. An abstract class is either labeled as such explicitly or it may simply specify abstract methods (or virtual methods). An abstract class may provide implementations of some methods, and may also specify virtual methods via signatures that are to be ...

  6. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    Abstraction is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. [3] Examples of this include: the usage of abstract data types to separate usage from working representations of data within programs; [4]

  7. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method. This is done using the same signature of a property or method but adding the modifier new in front of it. [6] In the above example, hiding causes the following:

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  9. Abstract type - Wikipedia

    en.wikipedia.org/wiki/Abstract_type

    //By default, all methods in all classes are concrete, unless the abstract keyword is used. public abstract class Demo {// An abstract class may include abstract methods, which have no implementation. public abstract int sum (int x, int y); // An abstract class may also include concrete methods. public int product (int x, int y) {return x * y;}} //By default, all methods in all interfaces are ...