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  2. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [1] A male and a female cadaver were cut into thin ...

  3. List of neuroimaging software - Wikipedia

    en.wikipedia.org/wiki/List_of_neuroimaging_software

    CONN (functional connectivity toolbox) Diffusion Imaging in Python (DIPY) [ 1] DL+DiReCT [ 2] EEGLAB. FMRIB Software Library (FSL) FreeSurfer. Imaris Imaris for Neuroscientists. ISAS (Ictal-Interictal SPECT Analysis by SPM) LONI Pipeline, Laboratory of Neuro Imaging, USC.

  4. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Website. www.makehumancommunity.org. MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling.

  5. Anatomography - Wikipedia

    en.wikipedia.org/wiki/Anatomography

    Anatomography is an interactive website which supports generating anatomical diagrams and animations of the human body. The Anatomography website is maintained by the DBCLS (Database Center for Life Science) non-profit research institute located at the University of Tokyo. Anatomical diagrams generated by Anatomography, and 3D polygon data used ...

  6. Human body - Wikipedia

    en.wikipedia.org/wiki/Human_body

    The human body is composed of elements including hydrogen, oxygen, carbon, calcium and phosphorus. These elements reside in trillions of cells and non-cellular components of the body. The adult male body is about 60% total body water content of some 42 litres (9.2 imp gal; 11 US gal).

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation is the standard way to animate characters or mechanical objects for a prolonged period of time. It is commonly used by video game artists and in the film industry, and can also be applied to mechanical objects and any other objects made up of rigid elements and joints. Performance capture (or motion capture) can speed up the ...

  8. Brain mapping - Wikipedia

    en.wikipedia.org/wiki/Brain_mapping

    MeSH. D001931. Brain mapping is a set of neuroscience techniques predicated on the mapping of (biological) quantities or properties onto spatial representations of the (human or non-human) brain resulting in maps. According to the definition established in 2013 by Society for Brain Mapping and Therapeutics (SBMT), brain mapping is specifically ...

  9. OpenWorm - Wikipedia

    en.wikipedia.org/wiki/OpenWorm

    OpenWorm. OpenWorm is an international open science project for the purpose of simulating the roundworm Caenorhabditis elegans at the cellular level. [1][2][3] Although the long-term goal is to model all 959 cells of the C. elegans, the first stage is to model the worm's locomotion by simulating the 302 neurons and 95 muscle cells.