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  2. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The solution of the subproblem is either the solution of the unconstrained problem or it is used to determine the half-plane where the unconstrained solution center is located. The n 16 {\textstyle {\frac {n}{16}}} points to be discarded are found as follows: The points P i are arranged into pairs which defines n 2 {\textstyle {\frac {n}{2 ...

  3. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    Select pairs of points uniformly at random, with replacement, and let be the minimum distance of the selected pairs. Round the input points to a square grid of points whose size (the separation between adjacent grid points) is d {\displaystyle d} , and use a hash table to collect together pairs of input points that round to the same grid point.

  4. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    A solution was given by B. L. Fox in 1975 in which the k-shortest paths are determined in O(m + kn log n) asymptotic time complexity (using big O notation. [5] In 1998, David Eppstein reported an approach that maintains an asymptotic complexity of O ( m + n log n + k ) by computing an implicit representation of the paths, each of which can be ...

  5. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  6. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    Querying an axis-parallel range in a balanced k-d tree takes O(n 11/k +m) time, where m is the number of the reported points, and k the dimension of the k-d tree. Finding 1 nearest neighbour in a balanced k-d tree with randomly distributed points takes O(log n) time on average.

  7. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    The rotating calipers technique for designing geometric algorithms may also be interpreted as a form of the plane sweep, in the projective dual of the input plane: a form of projective duality transforms the slope of a line in one plane into the x-coordinate of a point in the dual plane, so the progression through lines in sorted order by their ...

  8. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    If the remainder is 2, swap 1 and 3 in odd list and move 5 to the end (3, 1, 7, 5). If the remainder is 3, move 2 to the end of even list and 1,3 to the end of odd list (4, 6, 8, 2 – 5, 7, 9, 1, 3). Append odd list to the even list and place queens in the rows given by these numbers, from left to right (a2, b4, c6, d8, e3, f1, g7, h5). For n ...

  9. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

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