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The silent fox hand signal A man (right) using the silent fox gesture at a rehearsal in the Staatsschauspiel Dresden. The silent fox, also known as the quiet fox, whispering fox, listening fox, or the quiet coyote, is a hand gesture used in parts of Europe and North America, and is mostly done in schools by teachers to calm down a loud classroom.
It is a type of behavioral hearing test, of which there are many. Conditioned play audiometry uses toys to direct the child's attention on the listening task and turns it into a game. Instead of raising one's hand in response to the sound, as an adult would, the child might drop a toy into a bucket every time he or she hears a sound.
In her 2008 book Barking: The Sound of a Language, [18] Turid Rugaas explains that barking is a way a dog communicates. She suggests signaling back to show the dog that the dog's attempts to communicate have been acknowledge and to calm a dog down. She suggests the use of a hand signal and a Calming Signal called Splitting.
The 40-kHz call of a pup is an important to its survival. If pups are left behind and they emit a 40-kHz call, this will induce retrieval behavior in the mother. [8] When one pup is separated from their littermates, they will produce ultrasonic vocalizations at high rates. [8]
Of 379 wild canid skulls taken in Ohio from 1982 to 1988, 10 (2.6%) were found to be coydogs. It was noted that "The incidence of coydog hybrids was high only in areas of expanding, widely dispersed coyote populations". [9] In a study of coyote–dog encounters in the wild, hostile and playful encounters were seen in about equal proportions. [10]
Sheep, Dog 'n' Wolf (also known as Sheep Raider) for the original Sony PlayStation and PC, published by Infogrames, is a faithful adaptation of the series' sheep-abducting schemes. The Road Runner makes a cameo appearance in the training level and also in the final level, racing in the desert against Ralph.
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A sound test is a function built into the options screen of many video games. This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural , Stereophonic and later Surround sound.