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  2. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Open Cascade Technology - Wikipedia

    en.wikipedia.org/wiki/Open_Cascade_Technology

    In March 2011, Thomas Paviot initiated a fork of the then most recent publicly available version 6.5.0 of Open Cascade library. The initiative is named Open Cascade Community Edition. The project aims to establish a separate community-based release and bug-report process for the library. [15]

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.

  7. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Manual dependency injection is often tedious and error-prone for larger projects, promoting the use of frameworks which automate the process. Manual dependency injection becomes a dependency injection framework once the constructing code is no longer custom to the application and is instead universal. [ 31 ]

  8. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    A COM object can be transparently created and used from within the same process (in-process), across process boundaries (out-of-process), or remotely over the network (DCOM). Out-of-process and remote objects use marshalling to serialize method calls and return values over process or network boundaries. This marshalling is invisible to the ...

  9. Portable Executable - Wikipedia

    en.wikipedia.org/wiki/Portable_Executable

    The import address table (IAT) is used as a lookup table when the application calls a function in a different module. The imports can be specified by ordinal or by name. Because a compiled program cannot know the memory locations of its dependent libraries beforehand, an indirect jump is necessary for API calls.