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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in ...

  3. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  4. Reflection formula - Wikipedia

    en.wikipedia.org/wiki/Reflection_formula

    In mathematics, a reflection formula or reflection relation for a function f is a relationship between f(a − x) and f(x). It is a special case of a functional equation . It is common in mathematical literature to use the term "functional equation" for what are specifically reflection formulae.

  5. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    (F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c. The line L is called the reflection axis or the associated mirror. To find a formula for F c,v, we first use the dot product to find the component t of p − c in the v direction,

  6. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    Then the xz plane is the interface, and the y axis is normal to the interface (see diagram). Let i and j (in bold roman type) be the unit vectors in the x and y directions, respectively. Let the plane of incidence be the xy plane (the plane of the page), with the angle of incidence θ i measured from j towards i.

  7. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    The term reflection is loose, and considered by some an abuse of language, with inversion preferred; however, point reflection is widely used. Such maps are involutions, meaning that they have order 2 – they are their own inverse: applying them twice yields the identity map – which is also true of other maps called reflections.

  8. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    This isometry maps the x-axis to itself; any other line which is parallel to the x-axis gets reflected in the x-axis, so this system of parallel lines is left invariant. The isometry group generated by just a glide reflection is an infinite cyclic group .

  9. Unit circle - Wikipedia

    en.wikipedia.org/wiki/Unit_circle

    Thus, by the Pythagorean theorem, x and y satisfy the equation + = Since x 2 = (−x) 2 for all x, and since the reflection of any point on the unit circle about the x - or y-axis is also on the unit circle, the above equation holds for all points (x, y) on the unit circle, not only those in the first quadrant.