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In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. [1] Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles.
This is a list of four-dimensional games—specifically, ... Hypercube: skill: Harmen van der Wal 1998 GPL: Java: perspective projection: Yes [23] HyperLatin² ...
In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract.It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length.
The convex regular 4-polytopes are the four-dimensional analogues of the Platonic solids. The most familiar 4-polytope is the tesseract or hypercube, the 4D analogue of the cube. The convex regular 4-polytopes can be ordered by size as a measure of 4-dimensional content (hypervolume) for the same radius.
Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world.
One unfolding, in particular, mimics the well-known unfolding of a cube into a Latin cross: it consists of four cubes stacked one on top of each other, with another four cubes attached to the exposed square faces of the second-from-top cube of the stack, to form a three-dimensional double cross shape.
A hypercube is a convex polytope, the n-dimensional analogue of a square and a cube. It may also refer to: Cube 2: Hypercube, a film;
Tic-tac-toe is the game where n equals 3 and d equals 2 (3, 2). [4] Qubic is the (4, 3) game. [4] The (n > 0, 0) or (1, 1) games are trivially won by the first player as there is only one space (n 0 = 1 and 1 1 = 1). A game with d = 1 and n > 1 cannot be won if both players are playing well as an opponent's piece will block the one-dimensional ...