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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
Assetto Corsa is a racing simulation that attempts to offer a realistic driving experience with a variety of road and race cars through detailed physics and tyre simulation on race tracks recreated through laser-scanning technology.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
Bus Simulator/Bus Simulator 2008 [3] Ice Bytes Game Development GSP Software WIN 2007-12-13 Bus Simulator 16: Stillalive Studios Astragon: WIN, Mac 2016-03-03 Bus Simulator 18: Stillalive Studios Astragon: WIN, PS4, XBO 2018-06-13 Bus Simulator 21: Stillalive Studios Astragon: WIN, PS4, XBO 2021-09-07 Bus Simulator City Ride: Stillalive Studios ...
The game now features off-road driving, including rallycross tracks and cars. There are new manufacturers in the game, including Porsche, Ferrari, Lamborghini, Jaguar, Honda, Acura and Nissan. In addition, Project CARS 2 supports virtual reality (VR), up to 12K resolution, and triple screen support. [5]
The core gameplay in a vehicle simulation is the physical and tactical challenge of driving a vehicle. [1] Mastery of vehicle control is the element which encourages players to continue playing, even after the game's goals have been completed. [5]
RaceRoom is built utilising Image Space Incorporated's [3] isiMotor2 racing simulation game engine. Unlike prior SimBin & Sector3 Studio releases, RaceRoom uses its own proprietary RendR graphics engine [ 4 ] which is capable of different times of day, features commonly used post-processing effects and has native support for rain (rain is not ...
A writer for the magazine called Live for Speed evidence that "accurate driving physics and fun, accessible racing action can co-exist in the same game". [27] PC Gameworld's 2003 review of Live for Speed S1 by Walter Hurdle scored 89% and said: "A very strong simulation that offers fun and a high level of realism." [28]