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  2. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    idle animation An animation that occurs when the player character is not performing any actions. idle game A type of game where player progression happens without the player's input, and often even while the game is closed. See also clicker game. iframes. Also i-frames. See invincibility frames. in-app purchase (IAP)

  4. Conker's Bad Fur Day - Wikipedia

    en.wikipedia.org/wiki/Conker's_Bad_Fur_Day

    Beanland and animator Louise Ridgeway estimated 8.7 seconds and two-to-three cycles of animation were completed per day. [107] When it came to animation, small details were a priority, such as the Fire Imps reacting if a swear word was entered into the cheat code menu and the camera shaking and triggering a sound effect if hit by an object.

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  6. List of computer-animated films - Wikipedia

    en.wikipedia.org/wiki/List_of_computer-animated...

    A computer-animated film is an animated film that was created using computer software to appear three-dimensional.While traditional 2D animated films are now [when?] made primarily with the help of computers, the technique to render realistic 3D computer graphics (CG) or 3D computer-generated imagery (CGI), is unique to computer animation.

  7. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery is often used in conjunction with motion capture to better cover the faults that come with CGI and animation. Computer-generated imagery is limited in its practical application by how realistic it can look. Unrealistic, or badly managed computer-generated imagery can result in the uncanny valley effect. [38]

  8. Uncharted 2: Among Thieves - Wikipedia

    en.wikipedia.org/wiki/Uncharted_2:_Among_Thieves

    Uncharted 2 uses Naughty Engine 2.0, a revamped and optimized version of the original engine that has allowed the game to have real-time moving environments, more realistic textures, and animations. The Naughty Dog Game Engine 2.0 also works in harmony with Havok Physics .

  9. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    Video game designers are required to have a variety of skills and innate abilities that feature a vast amount of training in computer graphics, animation and software design. On top of these skills a successful designer needs a powerful imagination and knowledge of the various consoles' operating systems.