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Mana Khemia 2 is classified as a console role-playing video game and is a direct sequel to Mana Khemia: Alchemists of Al-Revis also created by Gust.. Like its predecessor, the core of this game focuses on alchemy through which players can create items, weapons, armors and accessories to be used throughout the duration of the game.
Multiplication is the process in Western alchemy used to increase the potency of the philosopher's stone, elixir or projection powder. It occurs near the end of the magnum opus in order to increase the gains in the subsequent projection. George Ripley gives the following definition of multiplication: [1] Augmentation it is of the Elixer indeede,
A young girl from the secluded mining town of Ertona, she is drawn to the world of alchemy upon meeting Sophie and Plachta. She is eager to travel the world and finds a chance when is allowed to study for the alchemy certification exam. Liane Mistlud (リアーネ・ミストルート, Riane Misutoruto) Firis' older sister who loves to dote on her.
The other five party members can trigger "assist skills" if the player makes long links. Additional skills unlock as the characters' friendships levels with Sophie increase. There is a "super success" chance that can allow the player to get bonus quality points at the end of synthesis that is increased when the player fills more grid squares ...
After 5 years she takes her alchemist certification exam and passes with a perfect score. With her life savings she purchases an Alchemical Works; a complete list of all known alchemical techniques, and decides to establish her own alchemy shop and become a famous Master alchemist.
Skills are broken into two categories: passive and active. Passive skills permanently increase the character's attributes and are always functioning. Active skills include attack spells, special melee strikes, healing, and temporary enchantments. Using an active skill costs mana, which limits the number of times a skill can be used over a short ...
Characters created many useful items using the Alchemy skill, such as oils that imbued missiles with elemental qualities (fire, acid, etc.) and gems that increased resistance to different types of damage. Alchemists could create infusions that applied to food items to increase the amount of stamina recovered, or recover health or mana. [11]
Each skill is improved independently, in response to use in play or to study and training. There are no theoretical limitations on what skills a character can learn; a priest or wizard is free to learn combat skills of any type, and a knight or soldier is free to focus on knowledge skills or stealth and thievery.