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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  3. Pokémon Unite - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Unite

    Each player starts a match controlling a relatively weak Pokémon. The Pokémon may become stronger and gain access to new "moves" by capturing wild Pokémon, helping defeat wild Pokémon that their teammate captures, scoring a goal (with the amount of Experience gained varying depending on the number of points scored) and knocking out enemy ...

  4. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Player/Missile Graphics was a term used by Atari, Inc. for hardware sprites in the Atari 8-bit computers (1979) and Atari 5200 console (1982). [4] The term reflects the use for both characters ("players") and smaller associated objects ("missiles") that share the same color.

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. [26] It introduced a 4K video player capable of running 360-degree videos for virtual reality. [26]

  6. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  8. Pokémon Brilliant Diamond and Shining Pearl - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Brilliant_Diamond...

    Pokémon Brilliant Diamond [b] and Pokémon Shining Pearl [c] are 2021 remakes of the 2006 Nintendo DS role-playing video games Pokémon Diamond and Pearl.The games are part of the eighth generation of the Pokémon video game series and were developed by ILCA and published by Nintendo and The Pokémon Company for the Nintendo Switch.

  9. RPG Maker - Wikipedia

    en.wikipedia.org/wiki/RPG_Maker

    RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. [citation needed] While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95, but it does not have a noticeable limit of 'sprites'. Unlike RM95, which ...