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  2. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Algorithm X is an algorithm for solving the exact cover problem. It is a straightforward recursive, nondeterministic, depth-first, backtracking algorithm used by Donald Knuth to demonstrate an efficient implementation called DLX, which uses the dancing links technique. [1] [2]

  3. Min-conflicts algorithm - Wikipedia

    en.wikipedia.org/wiki/Min-conflicts_algorithm

    Min-Conflicts solves the N-Queens Problem by selecting a column from the chess board for queen reassignment. The algorithm searches each potential move for the number of conflicts (number of attacking queens), shown in each square. The algorithm moves the queen to the square with the minimum number of conflicts, breaking ties randomly.

  4. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    For this class of problems, the instance data P would be the integers m and n, and the predicate F. In a typical backtracking solution to this problem, one could define a partial candidate as a list of integers c = (c[1], c[2], …, c[k]), for any k between 0 and n, that are to be assigned to the first k variables x[1], x[2], …, x[k]. The ...

  5. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Some of the better-known exact cover problems include tiling, the n queens problem, and Sudoku. The name dancing links , which was suggested by Donald Knuth , stems from the way the algorithm works, as iterations of the algorithm cause the links to "dance" with partner links so as to resemble an "exquisitely choreographed dance."

  6. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    Nauck also extended the puzzle to the n queens problem, with n queens on a chessboard of n×n squares. Since then, many mathematicians, including Carl Friedrich Gauss, have worked on both the eight queens puzzle and its generalized n-queens version. In 1874, S. Günther proposed a method using determinants to find solutions. [1]

  7. Constraint satisfaction - Wikipedia

    en.wikipedia.org/wiki/Constraint_satisfaction

    Such problems are usually solved via search, in particular a form of backtracking or local search. Constraint propagation is another family of methods used on such problems; most of them are incomplete in general, that is, they may solve the problem or prove it unsatisfiable, but not always. Constraint propagation methods are also used in ...

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Some hobbyists have developed computer programs that will solve Sudoku puzzles using a backtracking algorithm, which is a type of brute force search. [3] Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch.

  9. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/.../Constraint_satisfaction_problem

    Constraint satisfaction problems on finite domains are typically solved using a form of search. The most used techniques are variants of backtracking, constraint propagation, and local search. These techniques are also often combined, as in the VLNS method, and current research involves other technologies such as linear programming. [14]