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OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
DASH is an adaptive bitrate streaming technology where a multimedia file is partitioned into one or more segments and delivered to a client using HTTP. [15] A media presentation description (MPD) describes segment information (timing, URL, media characteristics like video resolution and bit rates), and can be organized in different ways such as SegmentList, SegmentTemplate, SegmentBase and ...
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
The HEVC standard defines thirteen levels. [1] [2] A level is a set of constraints for a bitstream.[1] [2] For levels below level 4 only the Main tier is allowed.[1] [2] A decoder that conforms to a given tier/level is required to be capable of decoding all bitstreams that are encoded for that tier/level and for all lower tiers/levels.
RTMP is a TCP-based protocol which maintains persistent connections and allows low-latency communication. To deliver streams smoothly and transmit as much information as possible, it splits streams into fragments, and their size is negotiated dynamically between the client and server.
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.