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Beat Saber is a virtual reality rhythm game developed by Ján Ilavský, Vladimír HrinĨár, and Peter HrinĨár. The game was published by Czech game developer Beat Games and was later obtained by Oculus Studios. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats ...
Could you add a new part about modding? I know it might not be notable, just asking.--Namilex 04:17, 19 December 2020 (UTC) As far as I'm aware, modding is a hobby individuals do on their own. Until it becomes newsworthy, Beat Saber modding will have to be discussed on forums, not in Wikipedia, per WP:reliable sources.--
Beat Saber Breezer Commercial Pumping Country Rounds (Sqeepo Remix) Jaroslav Beck, Kings & Folk, Sqeepo Escape (ft. Summer Haze) Jaroslav Beck, Summer Haze Legend (ft. Backchat) Jaroslav Beck, Crispin, Backchat Lvl Insane Jaroslav Beck Turn Me On (ft. Tiny C) Jaroslav Beck, Tiny C Original Soundtrack Vol. 2 Unlimited Power Jaroslav Beck
Jaroslav Beck (born 29 May 1988 in Strakonice) is a Czech composer and entrepreneur, most known as a co-creator of the successful VR game Beat Saber.Previously, Beck produced music for Blizzard Entertainment's Overwatch short movies, an award-winning introduction trailer StarCraft: Legacy of the Void, and various trailers for Battlefield by EA Games.
Links to relevant discussions (where appropriate): Wikipedia:Bot requests/Archive 86#Articles about years: redirects and categories Edit period(s): one time run Estimated number of pages affected: about 1000-2000 year pages, so assuming we have to create 3 redirects for each, maximum 6000
A group of mod developers may join to form a "mod team". Doom (1993) was the first game to have a large modding community. [6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales.
An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
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