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  2. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    A general way to implement 3d sound localization is to use the HRTF(Head-related transfer function). First, compute HRTFs for the 3D sound localization, by formulating two equations; one represents the signal of a given sound source and the other indicates the signal output from the robot head microphones for the sound transferred from the source.

  3. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  4. Perceptual-based 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/Perceptual-based_3D_sound...

    The ILD arises from the fact that, a sound coming from a source located to one side of the head will have a higher intensity, or be louder, at the ear nearest the sound source. One can therefore create the illusion of a sound source emanating from one side of the head merely by adjusting the relative level of the sounds that are fed to two ...

  5. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.

  6. 3D sound synthesis - Wikipedia

    en.wikipedia.org/wiki/3D_sound_synthesis

    An application of 3D sound synthesis is the sense of presence in a virtual environment, by producing more realistic environments and sensations in games, teleconferencing systems, and tele-ensemble systems. 3D sound can also be used to help those with sensory impairments, such as the visually impaired, and act as a substitute for other sensory feedback.

  7. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance. The sound localization mechanisms of the mammalian auditory system have been extensively studied. The auditory system uses several cues for sound source localization, including time difference and level difference (or ...

  8. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    [24] [25] The localization of a virtual source, based on level differences between two loudspeakers to the side of a listener, shows great inconsistency across the standardized 5.1 setup, also being largely affected by movement away from the reference position. 5.1 surround is therefore limited in its ability to convey 3D sound, making the ...

  9. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    OpenAL Soft , a free and open source implementation of the OpenAL specification, also uses Ambisonics to render 3D audio. [58] OpenAL Soft can often be used as a drop-in replacement for other OpenAL implementations, enabling several games that use the OpenAL API to benefit from rendering audio with Ambisonics.