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  2. Twisted (software) - Wikipedia

    en.wikipedia.org/wiki/Twisted_(software)

    Twisted is an event-driven network programming framework written in Python and licensed under the MIT License.. Twisted projects variously support TCP, UDP, SSL/TLS, IP multicast, Unix domain sockets, many protocols (including HTTP, XMPP, NNTP, IMAP, SSH, IRC, FTP, and others), and much more.

  3. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  4. Asynchronous Server Gateway Interface - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_Server...

    The Asynchronous Server Gateway Interface (ASGI) is a calling convention for web servers to forward requests to asynchronous-capable Python frameworks, and applications. It is built as a successor to the Web Server Gateway Interface (WSGI).

  5. Remote procedure call - Wikipedia

    en.wikipedia.org/wiki/Remote_procedure_call

    The remote server sends a response to the client, and the application continues its process. While the server is processing the call, the client is blocked (it waits until the server has finished processing before resuming execution), unless the client sends an asynchronous request to the server, such as an XMLHttpRequest.

  6. Apache Thrift - Wikipedia

    en.wikipedia.org/wiki/Apache_Thrift

    The Apache Thrift API client/server architecture. Thrift includes a complete stack for creating clients and servers. [9] The top part is generated code from the Thrift definition. From this file, the services generate client and processor codes. In contrast to built-in types, created data structures are sent as a result of generated code.

  7. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.

  8. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    The server is part of the client–server model; in this model, a server serves data for clients. The nature of communication between a client and server is request and response. This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation. In principle, any computerized process that can be used or called by ...

  9. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a client–server model, which is still used today. Clients and servers may be computer programs run on the same machine and connect via inter-process communication techniques.