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One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]
This is known as transparency, and is seen in many naturally occurring materials (although no naturally occurring material is 100% transparent). Invisibility perception depends on several optical and visual factors. [1] For example, invisibility depends on the eyes of the observer and/or the instruments used.
More complex is "partial transparency" or "translucency" [citation needed] where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors .
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Any change in a computing system, such as a new feature or new component, is transparent if the system after change adheres to previous external interface as much as possible while changing its internal behavior. The purpose is to shield change from all systems (or human users) on the other end of the interface.
Transparent displays embed the active matrix of the display in the field of view, which generally allows them to be more compact than combination-based systems. Broadly, there are two types of underlying transparent display technology, absorptive (chiefly LCDs) and emissive (chiefly electroluminescent, including LEDs and "high-field" emitters ...
The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency. More recently, depth peeling [1] in 2001 described a hardware accelerated OIT technique ...