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MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. [1]
Based on the C language and although they share the same syntax, some features of C were modified and new data types were added to make Cg more suitable for programming graphics processing units. This language is only suitable for GPU programming and is not a general programming language. Ch: 2001: Harry Cheng
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
C--C--language source Sphinx C-- C: C language source. Note that on case-sensitive platforms like Unix and with the gcc compiler the uppercase .C extension indicates a C++ source file. [31] Watcom C/C++, Borland C/C++, gcc and other C compilers C: Unix file archive COMPACT C++: C++ language source CPP: C++ language source Config Configuration ...
Multi Emulator Super System (MESS) was an emulator for various consoles and computer systems, based on the MAME core. It used to be a standalone program (which has since been discontinued), but is now integrated into MAME (which is actively developed). MESS emulated portable and console gaming systems, computer platforms, and calculators. The ...
VPM is named after the original MAME program for emulating arcade games and is based on some parts of the MAME core .7X. The VPM project started as WPCMAMECOM (and its underlying core as WPCMAME, based on the WPC and MAME acronyms). VPM is written in the C++ programming language, whereas PinMAME is still based on C.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Before his fame as the author of MAME, he was active in the Amiga software development scene, producing utility programs such as NewIcons. He has defeated numerous encryption algorithms , including the CPS-2 program ROM encryption (together with Andreas Naive), the Kabuki (sound) program ROM encryption and the graphics ROM encryption in the ...