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  2. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  3. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    In robotics, robot kinematics applies geometry to the study of the movement of multi-degree of freedom kinematic chains that form the structure of robotic systems. [1] [2] The emphasis on geometry means that the links of the robot are modeled as rigid bodies and its joints are assumed to provide pure rotation or translation.

  4. Webots - Wikipedia

    en.wikipedia.org/wiki/Webots

    Webots is a free and open-source 3D robot simulator used in industry, education and research.. The Webots project started in 1996, initially developed by Dr. Olivier Michel at the Swiss Federal Institute of Technology in Lausanne, Switzerland and then from 1998 by Cyberbotics Ltd. as a proprietary licensed software.

  5. Lists of shapes - Wikipedia

    en.wikipedia.org/wiki/Lists_of_shapes

    Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools.

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system; An existing object, reverse engineered or copied using a 3D shape digitizer or scanner

  7. Geometric modeling - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling

    Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.The shapes studied in geometric modeling are mostly two- or three-dimensional (solid figures), although many of its tools and principles can be applied to sets of any finite dimension.

  8. Shape analysis (digital geometry) - Wikipedia

    en.wikipedia.org/wiki/Shape_analysis_(digital...

    Shape analysis is the (mostly) [clarification needed] automatic analysis of geometric shapes, for example using a computer to detect similarly shaped objects in a database or parts that fit together. For a computer to automatically analyze and process geometric shapes, the objects have to be represented in a digital form.

  9. Rep-tile - Wikipedia

    en.wikipedia.org/wiki/Rep-tile

    Such a shape necessarily forms the prototile for a tiling of the plane, in many cases an aperiodic tiling. A rep-tile dissection using different sizes of the original shape is called an irregular rep-tile or irreptile. If the dissection uses n copies, the shape is said to be irrep-n. If all these sub-tiles are of different sizes then the tiling ...