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Authentic Thaumaturgy is a set of rules for portraying magic in role-playing games, written by Isaac Bonewits. The first edition was published by Chaosium in 1978. [ 1 ] A substantially expanded edition was published by Steve Jackson Games in 1998.
[1] [2] It is the first of a trilogy set in the same world; the second book is Secret of the Sixth Magic and the third Riddle of the Seven Realms. The books feature different characters, but each explores the same system of magic in successively more detail. [3] [4] It may be an early example of hard fantasy. [5]
Law of contagion – Folk belief ― magical principle that any two objects that were once in contact will maintain an invisible connection unless it is deliberately broken; Magic – Practice of supernatural beings and forces; Magical thinking – Belief in the connection of unrelated events; Natural magic – Natural science during the ...
The second law is offered as a simple observation in the same essay but its status as Clarke's second law was conferred by others. It was initially a derivative of the first law and formally became Clarke's second law where the author proposed the third law in the 1973 revision of Profiles of the Future, which included an acknowledgement. [4]
Thaumaturgy (/ ˈ θ ɔː m ə t ɜːr dʒ i / ⓘ) is the practical application of magic to effect change in the physical world. Historically, thaumaturgy has been associated with the manipulation of natural forces, the creation of wonders, and the performance of magical feats through esoteric knowledge and ritual practice.
[7] The Rule of Three has a possible prototype in a piece of Wiccan liturgy which first appeared in print in Gerald Gardner's 1949 novel High Magic's Aid: [8] [9] "Thou hast obeyed the Law. But mark well, when thou receivest good, so equally art bound to return good threefold."
The title of the book, Law of Nines, is referenced in Terry Goodkind's subsequent book, The Omen Machine. At one point, First Wizard Zedd says "Nine is an important trigger element. It links a number of laws of magic that have powerful influence over events. Threes are elemental in magic. Among other things, they are used in proofing magic.
Low magic is also closely associated with sorcery and witchcraft. [18] Anthropologist Susan Greenwood writes that "Since the Renaissance, high magic has been concerned with drawing down forces and energies from heaven" and achieving unity with divinity. [19] High magic is usually performed indoors while witchcraft is often performed outdoors. [20]