When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Squigglevision - Wikipedia

    en.wikipedia.org/wiki/Squigglevision

    Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, the first season of Home ...

  3. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    Verge3D integrates directly with Blender, 3ds Max, and Maya, enabling users to create 3D geometry, materials, and animations inside the software, then export them in the JSON-based glTF format. The Sneak Peek feature allows for exporting and viewing scenes from the DCC tool environment.

  4. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  7. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Animations for non-interactive media, such as feature films and video, can take much more time to render. [4] Non-real-time rendering enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes.

  8. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    In 2006 a set of specialised nodes for creating simple shapes such as: Sphere, Cylinder, Cone, Torus, Box and Bézier Lathe were added to make Seamless3d easier for the novice to quickly make simple models. [13] In 2007 the animation interface was greatly simplified by the introduction of a specialised control panel called the Anim bar. [14]

  9. MikuMikuDance - Wikipedia

    en.wikipedia.org/wiki/MikuMikuDance

    The software allows users to import computer-generated models into a virtual space that can be moved and animated accordingly. The positioning of the computer-generated figures can be easily altered, the facial expressions can be altered (as long as the model has morphs to use), and motion data can be applied to the model to make it move.