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The same GUI (using Qt) with three different themes. In computing, a theme is a preset package containing graphical appearance and functionality details. A theme usually comprises a set of shapes and colors for the graphical control elements, the window decoration and the window.
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 February 2025. Engineering discipline specializing in the design of computer hardware Not to be confused with Computational engineering. "Hardware engineering" redirects here. For engineering other types of hardware, see Mechanical engineering. For engineering chemical systems, see Chemical ...
A distinctive feature of Windows Aero showing "glass-like" window borders on Windows 7. Windows Aero (a backronym for Authentic, Energetic, Reflective, and Open) [1] [2] is the design language introduced in the Microsoft Windows Vista operating system. The changes introduced by Windows Aero encompassed many elements of the Windows interface ...
The aesthetic–usability effect describes a paradox that people perceive more aesthetic designs as much more intuitive than those considered to be less aesthetically pleasing. The effect has been observed in several experiments and has significant implications regarding the acceptance, use, and performance of a design.
The rational model is based on a rationalist philosophy [12] and underlies the waterfall model, [19] systems development life cycle, [20] and much of the engineering design literature. [21] According to the rationalist philosophy, design is informed by research and knowledge in a predictable and controlled manner. [22]
A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [13]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]
The computer does not prompt for further input after the processing has started. Command line interfaces (CLIs) prompt the user to provide input by typing a command string with the computer keyboard and respond by outputting text to the computer monitor. Used by programmers and system administrators, in engineering and scientific environments ...