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  2. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  4. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .

  6. Template:Pentax K-mount lens compatibility chart - Wikipedia

    en.wikipedia.org/wiki/Template:Pentax_K-mount...

    SDM/DC – Autofocus with supersonic- or direct current motor (K10D with firmware version 1.3) Tv – Time priority; X – not useful, because smallest aperture always set ; Comments: On cameras with K AF /K AF2-mount without aperture simulator during Av metering the aperture has to be adjusted on the camera.

  7. Wow and flutter measurement - Wikipedia

    en.wikipedia.org/wiki/Wow_and_flutter_measurement

    Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in ...

  8. Flange focal distance - Wikipedia

    en.wikipedia.org/wiki/Flange_focal_distance

    Diagram illustrating the flange focal length of an SLR–type and a mirrorless–type camera. For an interchangeable lens camera, the flange focal distance (FFD) (also known as the flange-to-film distance, flange focal depth, flange back distance (FBD), flange focal length (FFL), back focus [1] or register, depending on the usage and source) of a lens mount system is the distance from the ...

  9. Helicopter height–velocity diagram - Wikipedia

    en.wikipedia.org/wiki/Helicopter_height...

    [1] The FAA states "The height–velocity diagram or H/V curve is a graph charting the safe/unsafe flight profiles relevant to a specific helicopter. As operation outside the safe area of the chart can be fatal in the event of a power or transmission failure it is sometimes referred to as the dead man's curve."