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Stratovox, known in Japan as Speak & Rescue (スピーク&レスキュー), is a 1980 fixed shooter arcade video game developed and published in Japan by Sun Electronics and released in North America by Taito. It is the first video game with voice synthesis.
Rival Peak and Rival Speak were co-created by game developer Pipeworks Studios, interactive broadcasting company Genvid Technologies, and Hollywood production firm DJ2 Entertainment in approximately six months, [1] building on previous AI-driven, Unity-based simulation engines Pipeworks had created.
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Roger Wilco is one of the first voice-over-IP client programs designed primarily for use with online multiplayer video games. [1] Roger Wilco enabled online gamers to talk to one another through a computer headset or other audio input device instead of typing messages to each other.
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The captain, alive but severely maimed and unable to speak or move, is blamed by the remaining crew for deliberately crashing the ship for reasons unknown. The game uses a split, nonlinear narrative. [1] [2] The game received critical acclaim from video game critics for its narrative and visual style.
The game is designed to be played with at least two players, with one player as the "Defuser", playing the game on a device (supporting both keyboard and mouse, touchscreen and gamepad controls, as well as support for virtual reality headsets), and the remaining players as the "Experts" reading the provided bomb defusal manual.
The game and others like it continue to be at the center of the video games as art debate, [6] and Gamasutra credited Super Columbine Massacre and Slamgate as having two highly positive and far-reaching effects; first, forcing print game journalism to focus on the issue; and second, the "evangelization of the notion that games can be as ...