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The game is a top-down flight sim that places the player in a number of different helicopters. Captain Blade's main responsibility is to act as aerial support for Sarge Hawk and his men. The game introduces abilities such as lifting heavy objects and transporting them to other locations, landing on the ground to load/unload soldiers and unique ...
Team Apache is an intricate video game characterized by its focus on the principles of command, tactics, and battlefield authenticity. The player assumes a managerial role, supervising unit morale, supply logistics, maintenance procedures, and strategic planning undertaken prior to mission deployment.
Army Men: Air Attack (Army Men: Air Combat for the Nintendo 64 and Game Boy Color versions) is a third-person shooter video game developed and published by The 3DO Company for PlayStation, Nintendo 64, Game Boy Color and Microsoft Windows. The game focuses on aerial combat and features the same protagonist, Cpt. William Blade.
A. A-Jax (video game) Action Force (video game) Air Assault Task Force; Air Cavalry; Air Conflicts: Vietnam; Air Duel; Air Inferno; Air Ranger: Rescue Helicopter
The game's objective is to complete missions such as rescuing downed pilots and attacking terrorist targets. Four modes of play are available, a single-player mode, a co-operative two-player mode, a competitive two-player mode and a training mode to accustom the player to the plane's controls. [ 2 ]
Hind is a combat flight simulation game released by Digital Integration in 1996 for MS-DOS compatible operating systems and Microsoft Windows. It is the successor to Apache. The game features the Soviet military Mi-24V Hind-E helicopter. It came with a detailed 99 page printed manual explaining the basics of helicopter flight and control, along ...
Soviet Strike is a helicopter-based shooter game. As in its predecessors, the player views the action from outside his craft, using one of two available viewpoints. These are similar to the isometric perspective of the previous games, but are improved "overhead" versions.
The game was developed simultaneously for the PC, Saturn, and PlayStation, with the PC as the lead platform. According to Avory, the game took very little time to develop since it reused the game engine from Thunderhawk ; it took only one month to create a playable version for the PC, and just a few days to port this early version over to both ...