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7 Sins is a life simulation video game where the player must get to the top of the social ladder and make decisions related to the seven deadly sins. The game is set in the fictional Apple City. Throughout the game, the player makes decisions based on pride, wrath, greed, envy, lust, sloth and gluttony. Once a relationship has been built new ...
Taking place before the first Darksiders game, the player controls Fury, one of the Four Horsemen of the Apocalypse, in her quest to capture the seven deadly sins which have taken corporeal form and escaped imprisonment. In their quest, players can use a variety of melee and magical weapons and gain experience points and currency to upgrade ...
Thieves' World is a role-playing game supplement published by Chaosium in 1981, based on the Thieves' World series of novels. It was notable for including rules and statistics allowing for its use with nine different fantasy and science-fiction RPG gaming systems.
Since role-playing games originally developed from wargames, there are many historical and alternate-history RPGs based on Earth. The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films.
Divinity: Original Sin received generally favorable reception, according to review aggregator Metacritic, [16] where it was Larian's highest-rated game until Original Sin II released in 2017. [25] The game received highly positive reviews. Eurogamer described the game as "hands down the best classic-style RPG in years", and recommended the game ...
The game would have used the same engine as Original Sin II and also let the player influence the story. It would have been considered a spin-off due to moving focus away from exploration, RPG elements and interactions with NPCs, instead toward a shorter experience with battle turns alternating between all player units and all enemy units turn ...
Dark Conspiracy is a near-future horror role-playing game (RPG) originally written by Lester W. Smith and published by Game Designers' Workshop (GDW) in 1991. Several newer editions have been published.
The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use.