Search results
Results From The WOW.Com Content Network
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
The world in which Final Fantasy X and Final Fantasy X-2 take place. Final Fantasy X: 2001: V Temerant: Patrick Rothfuss: The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension".
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...
Fantasy World is a tabletop role-playing game published by MS Edizioni, based on the Powered by the Apocalypse (PbtA) system. [36] Dicebreaker commented that the game "may not be the first Powered by the Apocalypse-inspired RPG to drink heavily from the fantasy well, but it aims to draw in a bunch of contemporary ideas surrounding roleplay and ...
The Videssos cycle (sometimes also referred to as the Lost Legion series) [1] is a fantasy novel series by Harry Turtledove and set in the Videssos fictional universe. Turtledove uses his knowledge of Byzantine Empire history and military experience extensively within the story. [2] [3]
High fantasy, or epic fantasy, is a subgenre of fantasy [1] defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. [2] High fantasy is usually set in an alternative, fictional ("secondary") world , rather than the "real" or "primary" world. [ 2 ]
The publisher was pleased with the work and requested additional books in the series. [6] Using the history of the Malazan world, nine additional novels were plotted. After the publication of Gardens of the Moon, reviews spread via the internet, and Orion publications attempted to lure the writer away from Transworld. However, Transworld ...
The campaign world of Hârn was first described in the set Hârn (1983) from Columbia Games, which presented a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was ...