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In 2016, in Argentina, Brazil, and Mexico alone, $4.1 billion was spent on video games. This is the second highest region in the world for video games. For phones, $1.4 billion will be reached by the end of 2017. [15] The gaming industry in Latin America is rapidly growing, with a growth of 10% year-over-year all the way through 2028.
Aside from technology, in the early part of the decade, licensed games became more popular, [36] [37] as did video game sequels. [38] The arcades experienced a renaissance in the early 1990s following the release of Street Fighter II (1991), which led to a number of other popular fighting games such as Fatal Fury (1991) and Mortal Kombat (1992).
The video game crash of 1983 badly hurt the market for North American video game magazines. Computer Gaming World , founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984.
In 2023, the state of the video game market is, “big and getting bigger.” So why, from a player perspective, does it feel like the industry is… shrinking?
According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...
An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic. [119] [120] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since ...
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Video game stocks are set to surge in 2025 amid a slew of major releases, says Ned Davis Research. Grand Theft Auto VI and the Nintendo Switch 2 are expected to drive sales growth for the industry.