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  2. Power Player Super Joy III - Wikipedia

    en.wikipedia.org/wiki/Power_Player_Super_Joy_III

    Though the Power Player Super Joy's button layout is identical to that of the Nintendo 64 controller, the buttons have been mapped differently. The C buttons of the Nintendo 64's controller function as A and B on the Super Joy, the A and B buttons of the Nintendo 64's controller are Start and Select on the Super Joy, respectively.

  3. Famiclone - Wikipedia

    en.wikipedia.org/wiki/Famiclone

    The Power Player Super Joy III consoles (also known as Power Games and XA-76-1E) are a line of unauthorized handheld Nintendo Entertainment System/Famicom clones manufactured by NRTRADE that are sold in North America, Brazil, Europe, Asia, and Australia. The system resembles a Nintendo 64 controller and attaches to a TV set.

  4. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port Input: 8 digital buttons, D-pad: November 21, 1990 [11] Gravis PC GamePad: DOS: Connectivity: DA-15 game port Input: 4 digital buttons, 2 ...

  5. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A player holding a North American Super Nintendo Entertainment System controller. A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game.

  6. Talk:Power Player Super Joy III - Wikipedia

    en.wikipedia.org/wiki/Talk:Power_Player_Super...

    Does anyone know the purpose of the battery pack (holds 4 x AA batteries; 6 volts) that plugs into the underside of the Super Joy III? Logically one would assume it offers an alternate power source, replacing the need for the 9v DC-adapter and making it more portable, but it doesn't power up off batteries.

  7. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    With the exception of laptops—for which companies released joystick adapters for parallel or serial ports, which needed custom software drivers [16] —through the early 1990s, the game port was universally supported on sound cards, [12] and increasingly became built-in features as motherboards added sound support of their own. This remained ...

  8. List of Super Nintendo Entertainment System accessories

    en.wikipedia.org/wiki/List_of_Super_Nintendo...

    Super UFO - auto-fire, extra A/B/Y/X around regular buttons, but no extra L/R, no turbo option or switch for L/R (Fire) TopFighter - desktop joystick, programmable, LCD panel, auto-fire, slow-motion (QJ) Turbo Touch 360 - joypad with auto-fire (Triax) V356 - normal joypad, with 3-position switch (Recoton) noname joypads - normal joypad clones ...

  9. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Commodore 64 joystick adapters are hardware peripherals that extend the number of joystick ports on the Commodore 64 computer. The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64.

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