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The psychologists Robert Rosenthal and Lenore Jacobson present a view, that has been called into question as a result of later research findings, in their book Pygmalion in the Classroom; borrowing something of the myth by advancing the idea that teachers' expectations of their students affect the students' performance. [2]
Pygmalion in the Classroom is a 1968 book by Robert Rosenthal and Lenore Jacobson about the effects of teacher expectation on first and second grade student performance. [1] The idea conveyed in the book is that if teachers' expectations about student ability are manipulated early, those expectations will carry over to affect teacher behavior ...
Roots of Empathy (ROE) is an evidence-based classroom program that started in Toronto, Canada. The program consists of guided observations of an infant's development and emotions by elementary school children.
Precognitive dreams are the most widely reported occurrences of precognition. [3] Usually, a dream or vision can only be identified as precognitive after the putative event has taken place. When such an event occurs after a dream, it is said to have "broken the dream". [4] [5] "Joseph's Dream", a painting by Gaetano Gandolfi, c. 1790.
Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem ...
Empathy is generally described as the ability to take on another person's perspective, to understand, feel, and possibly share and respond to their experience. [1] [2] [3] There are more (sometimes conflicting) definitions of empathy that include but are not limited to social, cognitive, and emotional processes primarily concerned with understanding others.
Digital empathy is the application of the core principles of empathy – compassion, cognition, and emotion – into technical designs to enhance user experience. According to Friesem (2016), digital empathy is the cognitive and emotional ability to be reflective and socially responsible while strategically using digital media.
Empathy gaps may occur due to a failure in the process of empathizing [1] or as a consequence of stable personality characteristics, [2] [3] [4] and may reflect either a lack of ability or motivation to empathize. Empathy gaps can be interpersonal (toward others) or intrapersonal (toward the self, e.g. when predicting one's own future preferences).