When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Half-Life 2: Deathmatch - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Deathmatch

    Half-Life 2: Deathmatch was started as a test while Half-Life 2 was being developed. Designer Adrian Finol wanted to know what it was like to use the Gravity Gun in a multiplayer setting, creating a build that showcased Half-Life 2 multiplayer. Scott Dalton created a map and the two played in the office, and Gabe Newell asked to be shown the ...

  3. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    Valve released a deathmatch mode, Half-Life 2: Deathmatch, in 2004. [31] In 2005, Valve released an extra level, Lost Coast, as a free download to anyone who purchased Half-Life 2. [32] Lost Coast acted as a technology demonstration, showcasing new lighting techniques and high-dynamic-range rendering in the Source engine. [33]

  4. The Orange Box - Wikipedia

    en.wikipedia.org/wiki/The_Orange_Box

    And as of 2024 is listed as a part of the Orange Box after Lost Coast and Half-Life 2 Episodes One, and Two where integrated into Half-Life 2 as a part of its 20th anniversary update. [59] The same is true for Half-Life 2: Deathmatch, which was now included with Half-Life 2 following Half-Life 2's 20th anniversary update. [60]

  5. List of Valve games - Wikipedia

    en.wikipedia.org/wiki/List_of_Valve_games

    Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role. [143] Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from ...

  6. Talk:Half-Life 2: Deathmatch/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Half-Life_2:...

    This is an archive of past discussions about Half-Life 2: Deathmatch. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.

  7. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    For the original Half-Life, they expanded the role of narrative in FPS games; for Half-Life 2, they explored characters and physics systems, and refined these ideas in the Half-Life 2 episodes. [70] Valve made several attempts to develop further Half-Life games , but could not settle on a direction and its flat management structure made it ...

  8. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the ...

  9. Gravity gun - Wikipedia

    en.wikipedia.org/wiki/Gravity_gun

    Valve's 2020 virtual reality game Half-Life: Alyx is set as a prequel to Half-Life 2.The player controls Alyx Vance who during the events of the game gains a pair of "gravity gloves", which provide function similar to the gravity gun with the ability to lift and throw objects, though tailored to work as standard VR in-game hand controls.