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The "Simulator" allows the designed roller coaster to be viewed in full 3D, either riding the roller coaster like a rider, or watching it in a third person perspective, from a fixed position or behind the roller coaster train. 3D acceleration is provided by OpenGL. It is also possible to view technical information, such as "speed" and "G-forces".
This category is video games that simulate roller coasters but however do not fall under the construction and management simulation genre. Pages in category "Roller coaster simulation games" The following 11 pages are in this category, out of 11 total.
Year Game Platform Genre Developer Publisher Notes 1983: 3D Crazy Coaster: Vectrex: Action, puzzle: General Consumer Electronics: Milton Bradley: 1985: Roller Coaster
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RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park.Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
On 27 February 2014, Pantera released Phase 1 of the Early Access campaign on Steam [6] Since then, the game has gradually been rolled out in further stages including the ability to design and animate flat rides, as well as being able to design and test roller coasters. The game is being released in phases via Steam. The first three phases ...
RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive.It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003.
This category is located at Category:Roller coaster simulation games. Note: This category should be empty. The following categories are used to track and monitor this redirect: