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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.
Grockit was a live online multiplayer game providing test prep. [5] It offered interactive play with other people studying for the same test. [6] It worked to integrate elements of artificial intelligence with its services to adapt to students' unique needs.
Professional Go players see the game as requiring intuition, creative and strategic thinking. [1] [2] It has long been considered a difficult challenge in the field of artificial intelligence (AI) and is considerably more difficult to solve than chess. [3] Many in the field considered Go to require more elements that mimic human thought than ...
“We want students to develop critical thinking skills that will help students learn to problem solve rather than engage in learning that is solely focused on ‘answer getting,’” Scheppers said.