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The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.
Levels Author(s) Publication date Notes 0: Legends are Made, Not Born: 0: Chris Doyle: 2005 1: Idylls of the Rat King: 1–3: Jeffrey Quinn: 2003 2: The Lost Vault of Tsathzar Rho: 1: Mike Mearls: 2003 3: The Mysterious Tower: 3–5: Joseph Goodman: 2003 3.5: The Haunted Lighthouse: 4–6: Dave Arneson: 2003: Exclusive for Gen Con Indy 2003 4 ...
Quagmire! is an adventure in which the player characters begin by searching for the city of Quagmire. [1] The characters must travel through a swamp inhabited by monsters to get to the city, which is slowly sinking into the sea. [2]
Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...
Prince of Undeath is an epic-level D&D adventure designed to take characters from 27th to 30th level. In this adventure, the demon lord Orcus tries to usurp the Raven Queen's power over death using a shard of evil plucked from the depths of the Abyss. This adventure can be played as a stand-alone adventure or as the conclusion of a three-part ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...