Search results
Results From The WOW.Com Content Network
In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.
The normal section of a surface at a particular point is the curve produced by the intersection of that surface with a normal plane. [1] [2] [3] The curvature of the normal section is called the normal curvature. If the surface is bow or cylinder shaped, the maximum and the minimum of these curvatures are the principal curvatures.
Normal coordinates exist on a normal neighborhood of a point p in M. A normal neighborhood U is an open subset of M such that there is a proper neighborhood V of the origin in the tangent space T p M, and exp p acts as a diffeomorphism between U and V. On a normal neighborhood U of p in M, the chart is given by:
Axis in geometry is the perpendicular line to any line, object or a surface. Also for this may be used the common language use as a: normal (perpendicular) line, otherwise in engineering as axial line. In geometry, a normal is an object such as a line or vector that is perpendicular to a given object.
Normal polytopes, in polyhedral geometry and computational commutative algebra; Normal ring, a reduced ring whose localizations at prime ideals are integrally closed domains; Normal scheme, a scheme whose local rings are normal domains; Normal sequence (disambiguation), either a normal function or a representation of a normal number
Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.
In metric geometry, the discrete metric takes the value one for distinct points and zero otherwise. When applied coordinate-wise to the elements of a vector space, the discrete distance defines the Hamming distance, which is important in coding and information theory. In the field of real or complex numbers, the distance of the discrete metric ...
A space curve; the vectors T, N, B; and the osculating plane spanned by T and N. In differential geometry, the Frenet–Serret formulas describe the kinematic properties of a particle moving along a differentiable curve in three-dimensional Euclidean space, or the geometric properties of the curve itself irrespective of any motion.