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F.E.A.R. 2: Project Origin is a 2009 first-person shooter psychological horror video game for PlayStation 3, Windows, and Xbox 360. Developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, it was released for all platforms in February 2009. It is the second game in the F.E.A.R. series and is followed by F.E.A.R. 3.
Project Origin ' s lead artist, Dave Matthews, explained that the expansions were made outside of Monolith and they took the story in a very different direction than we had intended, so when we started working on F.E.A.R. 2, there was a very difficult decision.
F.E.A.R. First Encounter Assault Recon was developed by Monolith Productions for Microsoft Windows and published by Vivendi Games, under the Sierra Entertainment label. . Released in October 2005, it was made available in both a standard edition and a Director's Edition, which included both a CD-ROM and DVD version of the game, a Dark Horse comic prequel, a live-action prequel, a "Making of F ...
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Point Man fires the minigun, one of the new weapons introduced in the game. F.E.A.R. Extraction Point is a first-person shooter with gameplay very similar to the original F.E.A.R. [5] [6] [7] As in the original, the player's arsenal includes handguns (which the player can dual wield), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and ...
F.E.A.R. Perseus Mandate is a first-person shooter with gameplay very similar to the original F.E.A.R. and the first expansion pack, F.E.A.R. Extraction Point. [4] [5] [6] As in both of those games, the player's arsenal includes handguns (which the player can dual wield), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam.
F.E.A.R. 3 received generally mixed reviews, and was felt to be significantly inferior to the original F.E.A.R. and on a par with Project Origin. Critics generally lauded the multiplayer , co-op, the differentiation between the play styles of Point Man and Fettel, graphics, gameplay and the combat mechanics , but they were unimpressed with the ...
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