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  2. Bloom (mod) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(mod)

    Bloom is a modification for the video game Doom II, originally developed by id Software. The mod, created by the Spanish indie studio Bloom Team, was released via Mod DB on October 31, 2021. Bloom combines elements from Doom II and Monolith Productions' Blood, merging enemies, weapons, and environments from both games into a crossover experience.

  3. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Compared to its predecessor, Doom II features larger levels, new enemies, a new Super Shotgun weapon, and a new power-up. Master Levels for Doom II, an expansion pack with 21 new levels, was released on December 26, 1995.

  4. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  5. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    It was released on December 10, 2023, for Doom 's 30th anniversary as an add-on for the 2019 release of Doom and Doom II, developed by Nerve Software and using Unity. [21] It was later added as a mod on the 2024 releases of Doom and Doom II , developed by Nightdive Studios and running on the Kex Engine, released on August 8, 2024.

  6. Cacowards - Wikipedia

    en.wikipedia.org/wiki/Cacowards

    The primary category of the Cacowards is the Top Ten, which discusses ten of the most notable Doom WADs of the year. Multiplayer Awards: Awarded to exemplary multiplayer-oriented WADs. Gameplay Mod Awards: Awarded to high-quality mods which modify or transform Doom's base gameplay, such as by adding or altering weapons and enemies.

  7. Chex Quest - Wikipedia

    en.wikipedia.org/wiki/Chex_Quest

    The skins for the more difficult enemies from Doom have not been converted as these enemies were not employed in Chex Quest levels, but rather the skins have been removed entirely. [23] This introduces an additional experience for those playing the "leftover levels" as these difficult enemies still exist in a completely invisible form. [24]

  8. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    Unlike the other 1990s Doom ports, all of the enemies from the PC version of Doom are included. However, the Arch-vile monster from Doom II is not present; according to one of the game's designers, Harry Teasley, this was because he had twice as many frames as any other monster, and the team felt that they "just couldn't do him justice" on the ...

  9. BFG (weapon) - Wikipedia

    en.wikipedia.org/wiki/BFG_(weapon)

    The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake.. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original Doom design document and in the user manual of Doom II: Hell on Earth.