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  2. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles. These 12 ...

  4. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    is the rotation matrix through an angle θ counterclockwise about the axis k, and I the 3 × 3 identity matrix. [4] This matrix R is an element of the rotation group SO(3) of ℝ 3 , and K is an element of the Lie algebra s o ( 3 ) {\displaystyle {\mathfrak {so}}(3)} generating that Lie group (note that K is skew-symmetric, which characterizes ...

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  7. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    In mechanics and geometry, the 3D rotation group, often denoted SO(3), is the group of all rotations about the origin of three-dimensional Euclidean space under the operation of composition. [ 1 ] By definition, a rotation about the origin is a transformation that preserves the origin, Euclidean distance (so it is an isometry ), and orientation ...

  8. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    First angle projection is often used throughout parts of Europe so that it is often called European projection. Third-angle projection: In this type of projection, the object is imagined to be in the third quadrant. Again, as the observer is normally supposed to look from the right side of the quadrant to obtain the front view, in this method ...

  9. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    Tait–Bryan angles. z-y′-x″ sequence (intrinsic rotations; N coincides with y’). The angle rotation sequence is ψ, θ, φ. Note that in this case ψ > 90° and θ is a negative angle. Similarly for Euler angles, we use the Tait Bryan angles (in terms of flight dynamics): Heading – : rotation about the Z-axis