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A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
A cryptographic accelerator card allows cryptographic operations to be performed at a faster rate.. Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU).
This comparison contains download managers, and also file sharing applications that can be used as download managers (using the http, https and ftp-protocol). For pure file sharing applications see the Comparison of file sharing applications .
However, anything other than ray casting requires recursion of the ray tracing algorithm (and random access to the scene graph) to complete their analysis, [4] since reflected, refracted, and scattered rays require that various parts of the scene be re-accessed in a way not easily predicted.
Further, rather than using the IRDY# and TRDY# signals for each word, data is transferred in blocks of 4 clock cycles (32 words at AGP 8× speed), and pauses are allowed only between blocks. Finally, AGP allows (mandatory only in AGP 3.0) sideband addressing , meaning that the address and data buses are separated, so the address phase does not ...
NEC also released the PC-FX GA ("game accelerator") expansion cards for PC-9800 and DOS/V computers, allowing those computers to play PC-FX games. The PC-9800 version is a combination of two cards, while the DOS/V variant uses a single ISA card. Both cards integrate an additional 3D chipset (Kubota/Hudson HuC6273) over the regular PC-FX. [10]
Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.
As increasingly superior chips became available throughout the Super NES's generation, this provided a cheaper and more versatile way of maintaining the system's market lifespan than building a much more expensive CPU, or an increasingly obsolete stock chipset, into the Super NES itself.