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Intellectual disability (ID), also known as general learning disability (in the United Kingdom), [3] and formerly mental retardation (in the United States), [4] [5] [6] is a generalized neurodevelopmental disorder characterized by significant impairment in intellectual and adaptive functioning that is first apparent during childhood.
Examples of psychomotor retardation include the following: [5] Unaccountable difficulty in carrying out what are usually considered "automatic" or "mundane" self care tasks for healthy people (i.e., without depressive illness) such as taking a shower, dressing, grooming, cooking, brushing teeth, and exercising.
Slowness (s) is a quantity introduced in Seismology which is the reciprocal of velocity. Thus travel time of a wave is the distance that the wave travels times the slowness of the medium ( in seismology, it refers to different layers of Earth exhibiting different densities ) Thus,
Symptoms often manifest in difficulties with staring, mind blanking, absent-mindedness, mental confusion and maladaptive mind-wandering alongside delayed, sedentary or slow motor movements. [2] To scientists in the field, it has reached the threshold of evidence and recognition as a distinct syndrome.
Bradyphrenia is the slowness of thought common to many disorders of the brain. [1] Disorders characterized by bradyphrenia include Parkinson's disease and forms of schizophrenia consequently causing a delayed response and fatigue. [2]
Other conditions may also cause slowness of movements. These include hypothyroidism and severe depression. These conditions need to be carefully ruled out, before a diagnosis of Parkinsonism is made. The remainder of this article describes Hypokinesia associated with Parkinson's disease, and conditions related to Parkinson's disease.
Technical and historical variations of this effect have been referred to as time slicing, view morphing, temps mort (French: "dead time") and virtual cinematography. The term "bullet time" was first used with reference to the 1999 film The Matrix, [2] and later in reference to the slow motion effects in the 2001 video game Max Payne.
In physics, slowly varying envelope approximation [1] (SVEA, sometimes also called slowly varying asymmetric approximation or SVAA) is the assumption that the envelope of a forward-travelling wave pulse varies slowly in time and space compared to a period or wavelength.