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  2. Learning rule - Wikipedia

    en.wikipedia.org/wiki/Learning_rule

    The perceptron learning rule originates from the Hebbian assumption, and was used by Frank Rosenblatt in his perceptron in 1958. The net is passed to the activation function and the function's output is used for adjusting the weights. The learning signal is the difference between the desired response and the actual response of a neuron.

  3. Perceptron - Wikipedia

    en.wikipedia.org/wiki/Perceptron

    Rosenblatt called this three-layered perceptron network the alpha-perceptron, to distinguish it from other perceptron models he experimented with. [8] The S-units are connected to the A-units randomly (according to a table of random numbers) via a plugboard (see photo), to "eliminate any particular intentional bias in the perceptron".

  4. Delta rule - Wikipedia

    en.wikipedia.org/wiki/Delta_rule

    While the delta rule is similar to the perceptron's update rule, the derivation is different. The perceptron uses the Heaviside step function as the activation function g ( h ) {\\displaystyle g(h)} , and that means that g ′ ( h ) {\\displaystyle g'(h)} does not exist at zero, and is equal to zero elsewhere, which makes the direct application ...

  5. Planar graph - Wikipedia

    en.wikipedia.org/wiki/Planar_graph

    In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. [1] [2] Such a drawing is called a plane graph, or a planar embedding of the graph.

  6. Perceptrons (book) - Wikipedia

    en.wikipedia.org/wiki/Perceptrons_(book)

    They claimed that perceptron research waned in the 1970s not because of their book, but because of inherent problems: no perceptron learning machines could perform credit assignment any better than Rosenblatt's perceptron learning rule, and perceptrons cannot represent the knowledge required for solving certain problems. [29]

  7. Kernel perceptron - Wikipedia

    en.wikipedia.org/wiki/Kernel_perceptron

    The perceptron algorithm is an online learning algorithm that operates by a principle called "error-driven learning". It iteratively improves a model by running it on training samples, then updating the model whenever it finds it has made an incorrect classification with respect to a supervised signal.

  8. Winnow (algorithm) - Wikipedia

    en.wikipedia.org/wiki/Winnow_(algorithm)

    The winnow algorithm [1] is a technique from machine learning for learning a linear classifier from labeled examples. It is very similar to the perceptron algorithm.However, the perceptron algorithm uses an additive weight-update scheme, while Winnow uses a multiplicative scheme that allows it to perform much better when many dimensions are irrelevant (hence its name winnow).

  9. Gradient descent - Wikipedia

    en.wikipedia.org/wiki/Gradient_descent

    This process is illustrated in the adjacent picture. Here, is assumed to be defined on the plane, and that its graph has a bowl shape. The blue curves are the contour lines, that is, the regions on which the value of is constant. A red arrow originating at a point shows the direction of the negative gradient at that point.