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This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...
Unicode 16.0 specifies a total of 3,790 emoji using 1,431 characters spread across 24 blocks, of which 26 are Regional indicator symbols that combine in pairs to form flag emoji, and 12 (#, * and 0–9) are base characters for keycap emoji sequences.
As of Unicode version 16.0, there are 155,063 characters with code points, covering 168 modern and historical scripts, as well as multiple symbol sets.This article includes the 1,062 characters in the Multilingual European Character Set 2 subset, and some additional related characters.
An emote is an entry in a text-based chat client that indicates an action taking place. [1] Unlike emoticons , they are not text art, and instead describe the action using words or images (similar to emoji ).
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
Emoticons is a Unicode block containing emoticons or emoji. [3] [4] [5] Most of them are intended as representations of faces, although some of them include hand gestures or non-human characters (a horned "imp", monkeys, cartoon cats).
This is an accepted version of this page This is the latest accepted revision, reviewed on 6 February 2025. Pictorial representation of a facial expression using punctuation marks, numbers and letters Not to be confused with Emoji, Sticker (messaging), or Enotikon. "O.O" redirects here. For other uses, see O.O (song) and OO (disambiguation). This article contains Unicode emoticons or emojis ...
Virtual worlds can help players become more familiar and comfortable with actions they may in real-life feel reluctant or embarrassed. For example, in World of Warcraft, /dance is the emote for a dance move which a player in the virtual world can "emote" quite simply. And a familiarization with said or similar "emotes" or social skills (such as ...