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This theoretical model indicates that one is neither this side or that side nor beyond both sides, but one is the between. Yoshikawa calls the unity that is created out of the realization of differences "identity in unity". This dialogical unity does not eliminate the tension between basic potential unity and apparent duality. [5]
Muneo Yoshikawa was born in Tokyo in 1938 and went to study in the United States at the age of 18, graduating from Linfield College in Oregon. He then received his graduate degree and subsequently a Ph.D. from the University of Hawaii.
Sample Ishikawa diagram shows the causes contributing to problem. The defect, or the problem to be solved, [1] is shown as the fish's head, facing to the right, with the causes extending to the left as fishbones; the ribs branch off the backbone for major causes, with sub-branches for root-causes, to as many levels as required.
Hiroyuki Yoshikawa (吉川弘之) is a Japanese engineer. He specialises in precision engineering and general design theory. He served as the 25th president of the University of Tokyo and the 20th and 21st president of the Science Council of Japan . [ 1 ]
The PDCA cycle, with Ishikawa's changes, can be traced back to S. Mizuno of the Tokyo Institute of Technology in 1959. [4] The PDCA cycle is also known as PDSA cycle (where S stands for study). It was an early means of representing the task areas of traditional quality management.
Nero was designed by Tatsuya Yoshikawa, who researched the entire Devil May Cry series. Yoshikawa was satisfied with Nero's appearance, believing that he fits the series' world. [9] Nero's appearance underwent several changes during the development of Devil May Cry 4; although early designs looked more like Vergil, the final design resembled ...
Eiji Yoshikawa (吉川 英治, Yoshikawa Eiji, August 11, 1892 – September 7, 1962) was a Japanese historical novelist. Among his best-known novels are revisions of older classics. Among his best-known novels are revisions of older classics.
and had a desire of the development teams to be "first in the world" when looking at their game pitches. Nakayama had harsh opinions on the developers that didn't make money in the arcades, and thus supported developers like Yu Suzuki, who created many hits. [30] Nakayama gave an order to develop a title better than Street Fighter II by Capcom.