When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Adobe Glyph List - Wikipedia

    en.wikipedia.org/wiki/Adobe_Glyph_List

    The Adobe Glyph List (AGL) is a mapping of 4,281 glyph names to one or more Unicode characters. Its purpose is to provide an implementation guideline for consumers of fonts (mainly software applications); it lists a variety of standard names that are given to glyphs that correspond to certain Unicode character sequences.

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  4. Glyph (data visualization) - Wikipedia

    en.wikipedia.org/wiki/Glyph_(data_visualization)

    These visual objects are collectively called a glyph. It helps visualizing data relation in data analysis, statistics, etc. by using any custom notation. In the context of data visualization, a glyph is the visual representation of a piece of data where the attributes of a graphical entity are dictated by one or more attributes of a data record.

  5. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  6. Unicode - Wikipedia

    en.wikipedia.org/wiki/Unicode

    While the UCS is a simple character map, Unicode specifies the rules, algorithms, and properties necessary to achieve interoperability between different platforms and languages. Thus, The Unicode Standard includes more information, covering in-depth topics such as bitwise encoding, collation , and rendering.

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Texture Atlas Whitepaper - A whitepaper by NVIDIA which explains the technique.; Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons).; A thousand ways to pack the bin - Review and benchmark of the different packing algorithms

  8. Portable Game Notation - Wikipedia

    en.wikipedia.org/wiki/Portable_Game_Notation

    A Numeric Annotation Glyph is composed of a dollar sign character ("$") immediately followed by one or more digit characters. Each NAG then has a specific meaning and ...

  9. Glyph Bitmap Distribution Format - Wikipedia

    en.wikipedia.org/wiki/Glyph_Bitmap_Distribution...

    ENCODING 65 declares the decimal code point for this glyph in the font. SWIDTH 500 0 declares the scalable width of 500 on the X-axis and 0 (by default) on the Y-axis. This will result in an X-axis offset to the next glyph, but no Y-axis offset to the next glyph (i.e., the glyphs appear straight across in a line).