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  2. Gesture drawing - Wikipedia

    en.wikipedia.org/wiki/Gesture_drawing

    A gesture drawing is a laying in of the action, form, and pose of a model/figure. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time, often as little as 10 seconds, or as long as 5 minutes. Gesture drawing is often performed as a warm-up for a life drawing session, but is a skill that may ...

  3. Kimon Nicolaïdes - Wikipedia

    en.wikipedia.org/wiki/Kimon_Nicolaïdes

    Kimon Nicolaїdes (10 June 1891 – 18 July 1938), was an American artist, educator, and author. [1][2] During World War I, he served in the United States Army in France as a camouflage artist. He taught at the Art Students League of New York after the war. Nicolaїdes' book The Natural Way to Draw (1941) provided a new method of teaching ...

  4. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

  5. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense. Pranav Mistry wearing a similar device in 2012, which he and Maes and Chang named "WUW", for Wear yoUr World. [2] SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at ...

  6. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition. A child's hand location and movement being detected by a gesture recognition algorithm. Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, [citation needed] it employs ...

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Squash and stretch. The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and ...

  8. Contour drawing - Wikipedia

    en.wikipedia.org/wiki/Contour_drawing

    Contour drawing is an art technique in which the artist sketches the style of the subject by drawing lines that result in a drawing that is essentially an outline (the French word contour meaning "outline"). [1] The purpose of contour drawing is to emphasize the mass and volume of the subject rather than the detail; the focus is on the outlined ...

  9. Hand of God (art) - Wikipedia

    en.wikipedia.org/wiki/Hand_of_God_(art)

    The Hand of God, or Manus Dei in Latin, also known as Dextera domini/dei (the "right hand of God"), is a motif in Jewish and Christian art, especially of the Late Antique and Early Medieval periods, when depiction of Yahweh or God the Father as a full human figure was considered unacceptable. The hand, sometimes including a portion of an arm ...