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  2. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [ 1 ] [ 2 ] Boolos' article includes multiple ways of solving the problem.

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Video games often allow players to influence their balance by offering a choice of "difficulty levels". [32] These affect how challenging the game is to play, and usually run on a general scale of "easy", "medium", and "hard". Sometimes, the difficulty is set once for the entirety of a game, while in other games it can be changed freely at any ...

  4. Nintendo hard - Wikipedia

    en.wikipedia.org/wiki/Nintendo_hard

    The Nintendo hard difficulty of many games released for the Nintendo Entertainment System (NES) was influenced by the popularity of arcade games in the mid-1980s, a period where players put countless coins in machines trying to beat a game that was brutally hard yet very enjoyable. [1]

  5. Unlock BioShock Infinite's hardest difficulty '1999 mode ...

    www.aol.com/news/2013-03-25-unlock-bioshock...

    Unlock BioShock Infinite's hardest difficulty '1999 mode' with the Konami code. Matt Liebl, GameZone. Updated August 10, 2016 at 4:09 PM.

  6. Kaizo Mario World - Wikipedia

    en.wikipedia.org/wiki/Kaizo_Mario_World

    The Japanese word "kaizō" (改造) simply refers to ROM hacking in the gaming industry, since its literal meaning is "reorganize," "restructure," or "reconstruct," but Kaizo Mario World's prominence means that other ROM hacks have used this term to indicate an extreme level of difficulty, such as Kaizo Mario Bros. 3, Kaizo Mario 64, SMG2 The Kaizo Green Stars by Evanbowl, and the Kaizo ...

  7. BlazBlue: Continuum Shift - Wikipedia

    en.wikipedia.org/wiki/Blazblue:_Continuum_Shift

    BlazBlue: Continuum Shift is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger.As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 1.66:1 aspect ratio (also known as the 5:3 ratio) and 1280 x 768 ...

  8. NP-hardness - Wikipedia

    en.wikipedia.org/wiki/NP-hardness

    A simple example of an NP-hard problem is the subset sum problem. Informally, if H is NP-hard, then it is at least as difficult to solve as the problems in NP. However, the opposite direction is not true: some problems are undecidable, and therefore even more difficult to solve than all problems in NP, but they are probably not NP-hard (unless ...

  9. God Eater 3 - Wikipedia

    en.wikipedia.org/wiki/God_Eater_3

    God Eater 3 is an action role-playing game developed by Bandai Namco Studios and Marvelous and published by Bandai Namco Entertainment.The third main entry in the God Eater series, the game was released for PlayStation 4 in Japan in December 2018, and worldwide in February 2019 for PlayStation and Microsoft Windows, with a Nintendo Switch version released in July 2019.