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  2. Tutnese - Wikipedia

    en.wikipedia.org/wiki/Tutnese

    In the mid-1990s, Gloria McIlwain published an academic article and a book on the Tut language. In 2021, Tutnese gained traction on social media platforms including Discord, Google Classroom and TikTok. For some social media users, learning Tutnese was a way to preserve African American traditions and culture.

  3. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Social media can allow students to participate in their field by working with organizations outside the classroom. [28] By offering easier access to peers outside the classroom, students can broaden their perspectives and find support resources. [20] Social media aided learning outside of the classroom through collaboration and innovation.

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

  5. Internet Matters - Wikipedia

    en.wikipedia.org/wiki/Internet_Matters

    The platform is designed for teachers to use in the classroom, specifically in PSHE lessons around online safety. It is currently for students in Key Stage 2. TikTok [34] Research. In 2022, TikTok supported Intentional Use: How agency supports young people's wellbeing in a digital world completed by Internet Matters. The research explored the ...

  6. Talk:Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Talk:Google_Classroom

    You should put "Google Classroom is a free web service developed by Google for schools that lets teachers and educators post assignments and grade them." Thanks, Lucky7Chromebook Lucky7Chromebook ( talk ) 20:46, 6 October 2020 (UTC) [ reply ]

  7. TikTok - Wikipedia

    en.wikipedia.org/wiki/TikTok

    TikTok Ltd was incorporated in the Cayman Islands in the Caribbean and is based in both Singapore and Los Angeles. [14] It owns four entities which are based respectively in the United States, Australia (which also runs the New Zealand business), United Kingdom (also owns subsidiaries in the European Union), and Singapore (owns operations in Southeast Asia and India).

  8. ByteDance - Wikipedia

    en.wikipedia.org/wiki/ByteDance

    ByteDance Ltd. is a Chinese internet technology company headquartered in Haidian, Beijing, and incorporated in the Cayman Islands. [7]Founded by Zhang Yiming, Liang Rubo, and a team of others in 2012, ByteDance developed the video-sharing apps TikTok and Douyin.

  9. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...