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  2. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  3. Covenants (Ars Magica) - Wikipedia

    en.wikipedia.org/wiki/Covenants_(Ars_Magica)

    Covenants is a supplement presenting rules and guidelines on how to create a "covenant" (a group or community) of wizards. At the start of an Ars Magica campaign, the characters of all the players at the table are considered to be in the same covenant, so using this book enables the players to act together to design a covenant that best matches the community they all represent.

  4. The Broken Covenant of Calebais - Wikipedia

    en.wikipedia.org/wiki/The_Broken_Covenant_of...

    In the October 1989 edition of Dragon (Issue #150), Ken Rolston was very pleased with the adventure, which he called "a persuasive example of how the Ars Magica system can produce a first-class fantasy adventure with a spotlight on wizards and sorcery." Rolston thought the adventure to be "earnest but imaginative, challenging, mysterious fun."

  5. The Maleficium - Wikipedia

    en.wikipedia.org/wiki/The_Maleficium

    Download as PDF; Printable version; In other projects Appearance. ... The Maleficium is a 1992 role-playing supplement for Ars Magica published by White Wolf Publishing.

  6. Category:Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Category:Ars_Magica

    Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Ars Magica" The following 3 pages are in this category, out of 3 total.

  7. Pax Dei (Ars Magica) - Wikipedia

    en.wikipedia.org/wiki/Pax_Dei_(Ars_Magica)

    Matthew Gabbert reviewed Pax Dei in White Wolf #37 (July/Aug., 1993), rating it a 4 out of 5 and stated that "A brief outline for a Saga concludes the sourcebook, but it's pretty much an afterthought.

  8. Houses of Hermes - Wikipedia

    en.wikipedia.org/wiki/Houses_of_Hermes

    The first edition of Ars Magica was designed by Jonathan Tweet and Mark Rein-Hagen and published in 1987 by Lion Rampant.In 1991, Lion Rampant merged with White Wolf Magazine to form White Wolf Game Studio, [2] which produced a greatly expanded third edition.

  9. Saga Pack - Wikipedia

    en.wikipedia.org/wiki/Saga_Pack

    Saga Pack is a set of gamemaster's aids for the second edition of Ars Magica, including a gamemaster's screen, and 24 loose-leaf pages that outline 16 pregenerated characters, guidelines for role-playing, and also provides more information about the Code of Hermes.