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Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.
Grand Theft Auto: Episodes from Liberty City is a standalone compilation of the two episodes for Grand Theft Auto IV. It contains both The Lost and Damned and The Ballad of Gay Tony on one disc. It was released on 29 October 2009 for the Xbox 360 and on 13 April 2010 for PlayStation 3 and Windows.
On PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p), [15] [16] in Midnight Club: Los Angeles (1280×720p vs. 960×720p) [17] and in Red Dead Redemption (720p vs. 640p). [18]
The following lists articles related to the computer and video game Grand Theft Auto IV. Pages in category "Grand Theft Auto IV" The following 7 pages are in this category, out of 7 total.
Grand Theft Auto: iFruit: iOS: September 16, 2013: Rockstar North [95] Android: October 28, 2013 [96] Windows Phone: November 19, 2013 [97] PlayStation Vita: April 2, 2014: Lucid Games [98] Grand Theft Auto V: PlayStation 3: September 17, 2013: Rockstar North / Rockstar San Diego / Rockstar Leeds / Rockstar Toronto / Rockstar New England ...
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Grand Theft Auto IV: The Lost and Damned is an action-adventure game set in an open world environment and played from a third-person perspective.It features similar gameplay to that of Grand Theft Auto IV, and takes place in the same setting of Liberty City, the game only features around a third of the number of missions from that game, as was stated in an interview between IGN and the ...
Public reception to the team's previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3) was considered during the process. [41] [42] To increase the pace of shootouts, the team removed hard locking—a central mechanic in Grand Theft Auto IV that instantly locks onto the enemy nearest to the crosshair.