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Pages in category "Groups of fictional characters" The following 171 pages are in this category, out of 171 total. This list may not reflect recent changes. A.
The following is a partial list of teams of superheroes from various comic books, television shows, and other sources. DC Comics
A party of adventurers venturing forth in Tales of Trolls & Treasures. A party is a group of characters adventuring together in a role-playing game. [1] [2] In tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster.
Over the decades, the X-Men have featured a rotating line up composed of many characters. Notation: A slash (/) between names, indicates codenames in chronological order. Characters listed are set in the Earth-616 continuity except when noted.
95 characters; the 52 alphabet characters belong to the Latin script. The remaining 43 belong to the common script. The 33 characters classified as ASCII Punctuation & Symbols are also sometimes referred to as ASCII special characters. Often only these characters (and not other Unicode punctuation) are what is meant when an organization says a ...
This is a list of Marvel multiverse fictional characters which were created for and are owned by Marvel Comics.Licensed or creator-owned characters (G.I. Joe, Godzilla, Groo the Wanderer, Men in Black, Conan the Barbarian, Mighty Morphin Power Rangers, RoboCop, Star Trek, Rocko's Modern Life, The Ren and Stimpy Show, etc.) are not included.
List of Where the Red Fern Grows characters; List of characters played by multiple actors in the same film; List of fictional cats in film; List of fictional primates in film; List of films with LGBT characters; List of The Godfather series characters; List of minor characters in The Matrix series; List of original characters in The Hobbit film ...
Session: A single meeting of a role-playing group. [37] [38] Session Zero (or Session 0): The first game session where the game master and players determine the playstyle, mechanics and themes they will use as group in their game. Groups will also determine the expectations and limitations (including use of safety tools) of their game.